“PachinGO!”
is a free to play web-based game inspired by
Japanese pachinko machines
and
Peggle
by EA Popcap.
It is a spiritual successor to the latter, extended with support for user-generated levels featuring user-uploaded
assets, making each level a unique experience.
Details:
Built a frontend using Next/React, TypeScript, and TailwindCSS to host a web-based game and its community functionality including searching for and sharing custom levels
Built a backend using Node, Express, and TypeScript to host a restful API for interacting with a MongoDB database and an AWS S3 bucket
Wrote a python microservice to generate level thumbnails
Managed source code using git and developed in agile using Jira as a project tracker
Deployed to various cloud hosts including Vercel, Render and MongoDB Atlas